g_free (new_title);
}
+/**
+ * Set the given TildaTerminal to the appropriate transparency level
+ * based on the self->transparency_percent member. */
+static void
+tilda_terminal_set_transparent (TildaTerminal *self)
+{
+ TildaWindow *parent_window = TILDA_WINDOW(self->parent_window);
+ gdouble temp;
+
+ /* Convert the transparency to VTE's format */
+ temp = ((gdouble) self->transparency_percent) / 100.0;
+
+ if (self->transparency_percent > 0)
+ {
+ vte_terminal_set_background_saturation (VTE_TERMINAL(self->vte_term), temp);
+ vte_terminal_set_opacity (VTE_TERMINAL(self->vte_term), (1.0 - temp) * 0xffff);
+
+ /* Use fake transparency if necessary */
+ vte_terminal_set_background_transparent (VTE_TERMINAL(self->vte_term),
+ !parent_window->have_real_transparency);
+ return;
+ }
+
+ /* Turn off transparency */
+ vte_terminal_set_background_saturation (VTE_TERMINAL(self->vte_term), 0);
+ vte_terminal_set_opacity (VTE_TERMINAL(self->vte_term), 0xffff);
+ vte_terminal_set_background_transparent (VTE_TERMINAL(self->vte_term), FALSE);
+}
+
/*******************************************************************************
* All GObject stuff is below. You probably don't need to change this...
******************************************************************************/
case TILDA_TERMINAL_TRANSPARENCY_PERCENT:
self->transparency_percent = g_value_get_int (value);
+ tilda_terminal_set_transparent (self);
g_print ("terminal transp percent: %d\n", self->transparency_percent);
break;