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#!/usr/bin/env python
__author__ = "Ira W. Snyder (devel@irasnyder.com)"
__copyright__ = "Copyright (c) 2006 Ira W. Snyder (devel@irasnyder.com)"
__license__ = "GNU GPL v2 (or, at your option, any later version)"
from PyCompat import * # fixes for school computers
from Menu import Menu
from PuzzlePiece import PuzzlePiece
import PuzzleSearch
import sys
################################################################################
### Search Algorithms
################################################################################
DEFAULT_MAX_ITERATIONS=1000
def m_search_generic (name, start, goals, add_algorithm, MAX_ITERATIONS=DEFAULT_MAX_ITERATIONS):
s = PuzzleSearch.PuzzleSearch (start, goals)
# Run the search
result = s.search (add_algorithm, MAX_ITERATIONS)
result.set_search_name (name)
print result
return result
def m_bfs (start_node, goal_node):
return m_search_generic ('Breadth First Search', start_node,
(goal_node, ), PuzzleSearch.add_bfs)
def m_dfs (start_node, goal_node):
return m_search_generic ('Depth First Search', start_node,
(goal_node, ), PuzzleSearch.add_dfs)
def m_bfs_h1 (start_node, goal_node):
return m_search_generic ('Best First Search: Heuristic 1', start_node,
(goal_node, ), PuzzleSearch.bfs_oop)
def m_bfs_h2 (start_node, goal_node):
return m_search_generic ('Best First Search: Heuristic 2', start_node,
(goal_node, ), PuzzleSearch.bfs_dfc)
def m_asearch_h1 (start_node, goal_node):
return m_search_generic ('A*-Search: Heuristic 1', start_node,
(goal_node, ), PuzzleSearch.astar_oop)
def m_asearch_h2 (start_node, goal_node):
return m_search_generic ('A*-Search: Heuristic 2', start_node,
(goal_node, ), PuzzleSearch.astar_dfc)
################################################################################
def m_render_graph (result):
if have_yapgvb():
import yapgvb
if result.result_graph == None:
print 'The search failed, therefore I cannot render the graph!'
return
from DrawGraph import DrawGraph
# Always render stupid mode
dg = DrawGraph (result.search_name, result.result_graph)
dg.render_stupid ('generated_by')
# Try to render the graph, nicely
if have_yapgvb():
fname = raw_input('Enter filename (press ENTER for \'res.svg\'): ')
if fname == '':
fname = 'res.svg'
# Actually draw the graph
dg = DrawGraph (result.search_name, result.result_graph)
dg.render_graphviz (fname, yapgvb.engines.dot)
def gen_start_state (goal_node):
DEPTH=12
result = PuzzleSearch.get_nth_child (goal_node, DEPTH)
# "Fix" the node given back to us
result.depth = 0
result.goal = goal_node
result.generated_by = 'root'
return result
def getstr (prompt):
return raw_input (prompt + ': ')
def input_start_state ():
state = []
valid_inputs = ('1', '2', '3', '4', '5', '6', '7', '8', 'E')
print 'Input start state, one row at a time, space seperated:'
state += getstr ('Row 1').split()
state += getstr ('Row 2').split()
state += getstr ('Row 3').split()
# Check and make sure its ok
if len(state) != 9:
print 'Too many states, try again!\n'
return input_start_state ()
for el in state:
if el not in valid_inputs:
print '"%s" is not valid, try again!' % el
return input_start_state ()
return state
def main ():
# Very important start state information
goal_config = ['1', '2', '3', '8', 'E', '4', '7', '6', '5']
goal_node = PuzzlePiece (goal_config)
m = Menu ()
m.add_entry ('1', 'Enter start state', input_start_state)
m.add_entry ('2', 'Generate Reachable Start State', gen_start_state)
m.add_entry ('q', 'Quit', sys.exit)
(entry, callback) = m.run_menu ()
# Must be from #1
if entry == '1':
start_node = PuzzlePiece (callback(), 0, goal_node, 'root')
elif entry == '2':
start_node = callback(goal_node)
else:
callback ()
# Get set up for the next menu
search_result = None
# Set up the final menu
m = Menu ()
m.add_entry ('1', 'Breadth First Search', m_bfs)
m.add_entry ('2', 'Depth First Search', m_dfs)
m.add_entry ('3', 'Best First Search: Heuristic 1', m_bfs_h1)
m.add_entry ('4', 'Best First Search: Heuristic 2', m_bfs_h2)
m.add_entry ('5', 'A*-Search: Heuristic 1', m_asearch_h1)
m.add_entry ('6', 'A*-Search: Heuristic 2', m_asearch_h2)
m.add_entry ('7', 'Change Start State', input_start_state)
m.add_entry ('8', 'Generate Reachable Start State', gen_start_state)
m.add_entry ('9', 'Render Graph of last result', m_render_graph)
m.add_entry ('q', 'Quit', sys.exit)
m.hide_entry ('9')
while True:
# Add support for graph rendering
m.hide_entry ('9')
if search_result:
if search_result.completed:
m.unhide_entry ('9')
(entry, callback) = m.run_menu ()
# Check if we need to change the start node
if entry == '7':
start_node = PuzzlePiece (callback(), 0, goal_node)
elif entry == '8':
search_result = False
start_node = callback (goal_node)
elif entry == '9':
callback (search_result)
# Check if we need to quit
elif entry == 'q':
callback ()
else:
# Must be one of the search functions, so call them!
search_result = callback (start_node, goal_node)
if __name__ == '__main__':
main ()